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Clubbbb

Some of the monsters huddled into a group.

The Enemies (also known as Monsters, Reborn or Infected) are the main threats of the entire Slendytubbies series. They are infected Teletubbies for the most part, but also include Artificial Intelligence and ghostly creatures.

Slendytubbies II is the first game to introduce multiple enemies. Starting off with Tinky Winky, who was the sole enemy of the first and previous game, and the series’ first original creatures known as New Borns, the game later added mutated forms of previously-deceased characters. Slendytubbies 2D adopted a similar approach, adding additional original characters.

Behaviour[]

Enemies behave differently in each game, but behaviours are still similar in many ways. In particular, three patterns of behaviour were observed throughout the games.

Noname Unknown Name
The designation given to the subject of this article is conjectural. It will be used until an official name is given.


Trackers[]

This behaviour was already apparent in the very first game with Tinky Winky. The pattern is simple; the enemy constantly pursues the player and always knows exactly where they are currently located.

Each time the player takes a Tubby Custard in the first game, Tinky Winky speeds up and always ends up standing behind the player. One detail that won’t be used on the rest of the series, is that Tinky Winky can only kill the player by visual contact. In subsequent games, this classic version of Tinky Winky will just pursue the player and kill them by physical contact.

This behaviour is also exhibited in Slendytubbies 2D by half of the enemies. Similar to the classic version of Tinky Winky, they constantly hunt the player, and move faster once they reach a certain radius. This faster speed can be twice as fast or even more, depending on the individuals. When there's only one Tubby Custard left, they move continuously at that faster speed.

In Slendytubbies III, the enemies from the Reborn Army, encountered in the Survival and Sandbox modes, permanently know where the players are and will seek to attack them with a melee or ranged attack.

In Slendytubbies: Worlds, this behaviour is displayed by New Borns in Open World mode during an invasion, or by the location's main threat when they appear. It is also displayed once in Collect mode, by the Runner Newborn patrolling the Research Lab.

Stalkers[]

In Slendytubbies 2D, a different behaviour is exhibited by the other half of the enemies. Similar to Trackers, they constantly follow the player. However, they are unnoticeable when they move and are only exposed when the player looks in their direction, which at the same time will cause them to remain motionless. If the player looks in their direction several times consecutively, they may temporarily disappear before returning. They also pass through obstacles.

Searchers[]

This behaviour made its debut in Slendytubbies II. The enemies move around the map while passively guarding the custard nearest to the player.

It is exhibited by all enemies in Slendytubbies II, except for the classic version of Tinky Winky. They automatically spot the player if they enter a defined radius around them, no matter which direction they are looking or if they are standing behind an obstacle. They will then chase the player for the rest of the game and attempt to attack them within close range, although the player may also die upon collision with their hit box.

In Slendytubbies III, all of the enemies in Collect mode have this behaviour. Rather than standing in front of the custard, they will patrol around it. They can spot the player when they get into their field of vision, or when the player gets too close to their back or sides. They will then pursue the player until they lose interest, and will try to kill with an attack whose speed depends on the individuals.

In Slendytubbies: Worlds, all of the enemies in Collect mode have this behaviour, except for the Runner Newborn in Research Lab. Just as in the previous game, they can spot the player when they get into their field of vision, or when the player gets too close. They will then chase the player for a period that can last from a few seconds to around a minute. They repeat their pattern by teleporting to a random Tubby Custard after giving up or killing a player.

Profiles[]

Slendytubbies II[]

Show/Hide Table
Image Name Location Notes
Tinkytank
Tinky Tank Teletubby Land Runs faster than the player and spots them within a slightly wider radius than other enemies.
Tinky Winky
Tinky Winky Slendytubbies Classic Pursues the player from the beginning, and kills them by simple physical contact.
New Born
New Borns There are two of them. Emit sobs which can be helpful in locating them.
Headless Tubby
Dipsy Secret Center Makes loud chainsaw noises when nearby, and kills the player by simple physical contact.
Dipsy3
Lake Dipsy Spots the player from a very large distance and constantly walks even when stalking the player.
Laa Laa3
Laa-Laa Runs faster than most of the other enemies.
Po3
Po Runs faster than most of the other enemies. Emits ticking sounds which can be helpful in locating her.

Slendytubbies 2D[]

Show/Hide Table
Sprite Name Location Behaviour
2D Cave Tubby
Cave Tubby Tracker
2D Crawler
The Crawler Tracker
2D Dipsy
Lake Dipsy Lake Stalker
2D Tinky Winky
Tinky Winky Main Land (Classic) Stalker
2D Tinky Tank
Tinky Tank Main Land (S3 Edition) Stalker
2D Mountain Tubby
Yeti Tubby Mountains Tracker
2D Po Spider
Spider Po Outskirts (Dawn) Tracker
2D Laa Laa
Laa-Laa Outskirts (Night) Stalker
2D Ghost Girl
Ghost Girl Possessed School Stalker
2D Po
Po Tracker
2D New Born
New Borns Trackers
2D Shadow
Shadow Tubby The Dream Stalker

Slendytubbies III[]

Main[]

Show/Hide Table
Image Name Location Attack Speed
Tinky Winky S3
Tinky Winky Slow
TinkyTank S3
Tinky Tank Slow
Dipsy Chainsaw S3
Headless Dipsy Custard Facility (Night & Dusk) Slow
Dipsy S3
Lake Dipsy Very Fast
PreYellow
Undead Laa-Laa Outskirts (Dusk) Slow
Laa Laa S3
Laa-Laa Slow
Pozombie
Undead Po Secret Center Slow
Po4
Po Very Slow
Spider Po
Spider Po Outskirts (Day) Fast
New Born S3
New Borns Fast
Claw Tubbie
Cave Tubby Cave Fast
Yeti Tubbie
Yeti Tubby Mountains Slow
Arrow Tubbie
Arrow Tubby Training Maze Fast
Evil Guardian
The Guardian Custard Facility (Day) Slow
Crawler Tubbie NewModel
The Crawler Reject Facility Medium-Slow
Shadow Tubbie S3
Shadow Tubby The Dream Fast
Ghost Girl S3
Ghost Girl Possessed School Slow
The Mecha Announcer
The Announcer Military Base Medium
Imposter
The Imposter Medium-Fast
TwinKleve
Brute Twins Cabin Medium-Slow

Survival[]

Show/Hide Table
Image Name Wave Attack Speed
New Born S3
New Borns 01 Medium
Runner Newborn
Runner Newborn 02 Medium
Spider Droid
Spider Droids 03 Medium
Ranged Newborn
Ranged Newborns 04 Very Slow
Tall Newborn
Phantom Newborns 06 Medium
Droid
Security Droids 07 Medium
Berserker Newborn
Berserker Newborns 08 Medium
Scorpion Newborn
Scorpion Newborn 04 Medium
Security Announcer
Mini-Announcer 06 Fast
Newborn General
Newborn General 08 Medium

Exclusive[]

Show/Hide Table
Image Name Location Attack Speed
PreBrown
Undead Cave Tubby Custard FacilitySurvival (Dusk) Slow
PreBlue
Undead Yeti Tubby Slow
PreOrange
Undead Arrow Tubby Military BaseSurvival (Dusk) Slow
Ranged Soldier
Soldiers Sandbox mode Very Slow
Armed Worker
Workers Sandbox mode Medium
Infected Worker
Infected Worker Sandbox mode Slow

Slendytubbies: Worlds[]

Show/Hide Table
Sprite Name Location Notes
SWMug-Tinkytank
Tinky Tank Main Land Runs slightly faster than the player.
SWMug-LakeDipsy
Lake Dipsy Lake Runs slightly faster than the player.
SWMug-CaveTubby
Cave Tubby Cave Runs slightly slower than the player.
SWMug-LaaLaa
Laa-Laa Outskirts Runs slightly slower than the player.
SWMug-Po
Po Satellite Station Runs slightly slower than the player.
SWMug-GhostGirl
Ghost Girl Possessed School Runs slightly slower than the player.
SWMug-NewbornRunner
Newborn Runner Runs slightly slower than the player. Can be defeated due to having a low health. The one in the Research Lab is constantly searching for the player.
Exclusive
SWMug-Newborn
Newborn Runs slightly slower than the player.
SWMug-Soldier
Soldier Runs slightly slower than the player.
SWMug-Yeti
Yeti Tubby Runs slightly slower than the player.
SWMug-GuardianInf
The Guardian Sandbox Runs slightly slower than the player.

See also[]

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