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The Possessed School is a location within the Slendytubbies series.

The location appears as a school that does not have many remarkable features, as it is mostly made of long empty corridors with lockers leading to multiple rooms where several tables, beds and bookshelves can be found.

It is unknown what is the role of the school in the Slendytubbies series nor where it is located compared to other places. In Slendytubbies: Worlds, the building can be reached from a book lying on top of a hill in the Outskirts. This suggests that the school might be an imaginary place.

Appearances[]

Slendytubbies 2D[]

The School makes its first appearance in Slendytubbies 2D. It seems to have two floors, with the top one reserved for sleeping quarters, and plenty of blood is splattered all over the floor. It is wandered by the Ghost Girl.

Slendytubbies III[]

The School returns in the Multiplayer mode of Slendytubbies III, and is available in all game modes. It is wandered by the Ghost Girl in Collect and Versus.

Slendytubbies: Worlds[]

The Possessed School reappears in Slendytubbies: Worlds with the same layout as in Slendytubbies 2D. The player can find a total amount of 7 hats ; Bowler Hat, Arrow Hat, Tango Mask, Headphone Hat, Simple Mask, Baseball Cap, and Girly Hat.

In Open World mode, the location can be reached from a book found in the north-east of the Outskirts, on the top of a hill, or by fast travel with an Helicopter. In Collect and Versus modes, the location is roamed by the Ghost Girl, who also has a chance to momentarily appear in Open World.

Gallery[]

See Possessed School/Image Gallery.

Audio[]

Trivia[]

Slendytubbies 2D

  • The room serving as the Ghost Girl’s starting location has a box with the words “Don’t Open”.
  • Near the player’s starting location, at the end of the stairs, the words “Behind You” can be read on the wall.
    • These words indicate the behaviour of the Ghost Girl, and other "Stalker" enemies in the game.
  • The starting location of the player is protected by red lasers, which is supposed to block the monster from entering spawn-point. Since the Ghost Girl ignores obstacles, the effect doesn't apply.
    • In Versus mode, however, the player-controlled Ghost Girl cannot phase through obstacles.
  • Parts of the ambience are from the tracks Zammo and Bendy Man by Zero-G.
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