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The Secret Lair (originally known as Secret Layer) is a recurring location within the Slendytubbies series.

It is a secret facility situated in the underground of the Main Land, accessible from a hidden passage under a large rock[1] and an implied passage inside the Tubbytronic Superdome[2]. A part of the underground serves as a monitoring place for The Guardian[3].

The lair itself is slightly altered in each instalment but retains essentially the appearance of sewers with the same layout. There is a long passageway with a watercourse in the middle, and stairs lead to pipes which in turn lead to other rooms, including laboratories and storage spaces.

The Secret Lair is implied to be the location from where Teletubbies and numerous New Borns are made, by the Teletubby Creation Machines[2][4]. However, in the cancelled The Apocalypse DLC, this was taking place in another underground location named Sewers.

Appearances[]

Slendytubbies II[]

The Secret Lair was available since the release of the game, along with the Main Land, which was the sole location in the first and original game. It is roamed by a pair of New Borns.

Before Update V2.0, female-sounding moans could be heard randomly. In Slendytubbies III, the map have been ported under a S2 section since Update V2.2.

Slendytubbies 2D[]

The Secret Lair makes a comeback in Slendytubbies 2D. Compared to other instalments, the lair is more detailed in its interior equipment; these include crates, wire mesh, what look like autopsy tables, and an extra room that appears to be used for storage. It is once again roamed by a pair of New Borns.

Slendytubbies III[]

The Secret Lair returns in Slendytubbies III, in both Campaign and Multiplayer.

Campaign[]

The Secret Lair is the main setting in the first part of Chapter 1 — “A New Day”. It takes place in the area inhabited by The Guardian.

The white teletubby tries to contact the Satellite Station for help, without success. Before leaving, he needs to bring his Night Vision Camera from a storage room, but the player will first need to unlock the metal door blocking the access to the room. The player will have to maximize the pressure of the door with canalization.

Once the Guardian obtains the Night Vision Camera, about to leave the Secret Lair, the power goes out and three New Borns suddenly show up.

Multiplayer[]

A part of the Secret Lair that is not available in Campaign appears in Multiplayer mode. The layout is different from previous instalments but preserves two staircases giving access to pipes. The waterway is larger and extends over several bends, while platforms contain barriers at their edges. The Guardian's lair is also available.

In Collect and Versus modes, the location is roamed by two New Borns. In Survival mode, the last wave features an extra wave of Runner Newborns.

Slendytubbies: Worlds[]

The Secret Lair reappears in Slendytubbies: Worlds with the same layout as in Slendytubbies 2D. The player can find a total amount of 7 hats ; Gas Mask, CowHide Hat, Plague Medic Mask, Lucky Hat, War Helmet, Clown Hat, Motorcycle Helmet.

In Open World mode, the location can be reached from the Main Land, or by fast travel with an Helicopter. Apart from wandering Newborns, there are no events that may occur. In Collect and Versus modes, the location is roamed by a Runner Newborn.

Gallery[]

See Secret Lair/Image Gallery.

Audio[]

Moaning sounds

Trivia[]

Slendytubbies II

  • The background ambience is shared with the Satellite Station, followed by the Secret Center and the Training Maze in their ported versions from Slendytubbies II.
  • An easter egg can be found high behind a pipe that is blocked by bars. It is a dancing model of Rick Astley.

Slendytubbies 2D

  • It is possible to exit the map through the tunnel on the far left. This is most likely an oversight.

Slendytubbies: Worlds

  • It is possible to see a shoreline of the Main Land through the tunnel grid on the far left.

See also[]

Notes and references[]

  1. Chapter 1 — “A New Day”
  2. 2.0 2.1 Slendytubbies II Official Trailer
  3. Chapter 0 — “It Was Good”
  4. Introduction of Chapter 0 — “It Was Good”.
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